Systems I run.
Most of the range here came through production work across games, XR, virtual production and live broadcast — a brief landed in a new domain, and the skills followed.
Commit history.
Lead Unreal Engine Developer & Tech Lead
Liminal XR Solutions
Owned architecture, build pipelines and technical direction across Games, XR, Virtual Production and GenAI workflows.
Unreal Developer & Virtual Production Supervisor
Liminal XR Solutions
Shipped real-time UE experiences and ran on-set virtual production — LED volumes, nDisplay and live broadcast graphics for shows and events.
Unity Developer
Liminal XR Solutions
Started building AR/VR apps in Unity, then helped move the studio's production pipeline over to Unreal Engine.
Shipped under fire.
Client work from games to live broadcast. My role ranged from writing the core systems to leading the team that did, and every write-up is specific about which.
Racing · Multiplayer
Montra Electric Racing
A four-player time-trial racer built in Unreal Engine 5 for Montra Electric's expo booth, with Logitech G29 wheel rigs and an operator-run race console.
Mixed Reality · Broadcast
Cricket Analysis in Mixed Reality for Broadcast
A mixed-reality + virtual-production tool for data-driven cricket analysis on sports broadcast, and the system behind a published SMPTE paper.
VR · Standalone
Riddler's Ransom — VR Escape Horror
A VR escape-room horror that started as an internal PC-VR game jam and shipped standalone to the Meta Quest Store.
R&D · Real-Time Graphics
ReFrame 360
An R&D tool that reshapes a live 360° VR feed inside UE5 into new camera angles for standard 2D sports broadcast.
Mixed Reality · Training
Skilling India — MR Training
A mixed-reality training experience for Vodafone Idea's India Mobile Congress booth, imagining how a headset could guide a hands-on repair.
VR Film · Rendering
Ancient Dwarka
An 8K 360° VR short film about the mythological city of Dwarka, rendered entirely in Unreal Engine 5 and shown as a dome experience at India Mobile Congress 2024.
Live Broadcast Pipeline
360° VR Broadcast
A stadium-to-CDN pipeline for real-time 360° VR coverage of major cricket tournaments.
GenAI Workflow & Prompt Engineering
Swadeshi — Local to Global
A GenAI kiosk that reimagines western apparel in traditional Indian textiles, built for Vodafone Idea's India Mobile Congress 2025 booth.
Built for myself.
Personal experiments and prototypes that I've built along the way. These exist because something — a mechanic, a system, an architecture question — felt worth following all the way to a working implementation.
About.
I'm an Unreal Engine programmer and technical lead who started out as a Unity developer at an XR studio, building AR and VR applications, before moving to Unreal Engine and into a Virtual Production Supervisor role. There I helped clients integrate VP workflows into their production pipelines and worked on-set across several live productions.
I was the studio's first Unreal hire and built its Unreal team from there, and went on to lead a cross-functional team shipping Unreal Engine applications and games across multiple platforms, alongside its R&D into GenAI-based applications. Some of the work I'm most proud of came from projects like the MR Cricket Analysis and the 360 VR Broadcast, which pushed me well outside my domain and meant picking up entirely new skills along the way.
Games came later in my career than the rest, but they're what I keep coming back to. Alongside the games I've shipped professionally, I build prototypes in my own time to explore new systems and mechanics — and it's the kind of work I'd like to be doing more of.
open to work
Let's build something together.
I'm looking for a full-time role in game development, and I'm always open to a good collaboration. If you're working on something and think I'd fit, I'd love to hear from you.